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Megaddd

6 Game Reviews

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The first thing that came to my mind was "Hey, this is simply amazing!"
By the end of the blue levels I was ready to close this and go play something else, but suddenly
the music changed and I got to the purple levels, I tried playing it like the blue levels and my
mind momentarily exploded. It was then I realized this game is Not just another one-click time-
wasters.
The game suddenly got much more interesting when the different color 'grabs' started coming
together in one level. It was when I was not going to quit without completing the game.
The experience was simply brilliant with the ambient music. Then I started dying multiple times
per level. Then I started dying even more. At that point the music started getting
really really repetitive and loopy. I almost wanted to mute the sound on the last 3 levels. But I
didn't, and I'm glad I didn't, because the twist at the end was simply mind-blowingly awesome.

The only real complaints I have are as follows:
The game has short soundtracks, that start looping as your progress slows.
Blue grabs require high skill to be used effectively and consistently (Last level felt like sheer
luck!).

The advice/suggestions:
- I would suggest either adding more soundtracks or increasing the length of current ones with
different variations of their themes. They are really amazing, just too short for a lengthy game
such as this one.
- Please please please (while(true) {say "please"}), port this game game to Android, as the one-
touch controls of the game are just begging for a touch-screen.
- The random feel of the blue grabs is easily corrected for with an indication of which side of
the cube is facing forwards, perhaps a slight
- Magnetized 2? There are so many more things this game could have to become much more of an
experience than a game. Just off the top of my head - bouncy walls; permanent 'gravity wells';
more, differently colored grabs, like a red grab that maybe pushes you instead of pulling you, or
maybe pushes/pulls/rotates/whatever terrain or other grabs. There are just so many many things
that can be done for Magnetized 2 (like adding a number 2 to the main menu that's actually a
level with cubes repeatedly completing it, which zooms in as you press play for the first time to
become your first level). Either ways, I'm getting too hyped up for a game that doesn't even
exist (yet?). If it is not yet clear, I would genuinely want to play Magnetized 2.

If you're not rocky10529 and haven't yet played the game - Well, what the hell are you waiting for!?

Either ways, I sincerely hope my review has been useful in some way as I believe I've mentioned everything I've wanted to mention about my astonishingly breath-taking one hour experience in Magnetized.

The ending has made me feel like a part of the game, inspiring me to write this review.

rocky10529 responds:

thanks :')

Fun!

Pretty fun and rather easy, but really eye-intense. Like it how you can upgrade everything and stuff.. but this could REALLY use a slaughter sandbox mode where you can pause to upgrade, that would be awesome! (lots of chaos to handle for slower computers tho.)

All in all, it's fun! but please make a sandbox mode.

vampire + human = vampire + vampire, lol

A very amazing game, lots of endless possibilities! there could be quite a bit more 'ridiculous' ones, just for the fun =)

oh, and to all of you who keep having an orange screen:
RIGHT CLICK IT, AND CLICK PLAY

perfect cannot really be improoved.

I kinda agree with spinbob32, but the only problem i have with this one is that you forgot the good ol' Projectile launcher from the previous series, it kicked ass.

I liked it...

Truly a very relaxing game, but also very challenging, the tunes were also relaxing and beautiful. Would've been ironic if there was a difference with the ending. Other than that, i honestly have no problems with this flash work of art, it's a masterpiece on my opinion.

Amazing game

A very original idea

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